( It is worth mentioning that there is an Accessibility Option that allows you swing your bat without expending energy at all. In addition, you can stay in the corner and keep firing your Crossbow, but Melee attacks are generally faster and more energy-efficient to execute. For the Type-1 weaklings, you can basically just: The first lesson is simple – The concept of stun-locking is to keep hitting them before they get a chance to attack. Each encounter with the toughest foes is a mini-puzzle on its own, and the next best option is to whittle down their health with Melee and/or Ranged Combat. While it is still possible to stun-lock Type-2 enemies with Charged Swings given enough practice, there also exist Type-3 enemies that cannot be stunned at all. It’s apparent that the most effective way of handling them is often stun-locking them until they’re dead, but what if you are facing tougher enemies that do not flinch from your Normal/Aerial Swings? Most enemies in this game belong to Type-1, from the delicate slime to the jumping toads. My preferred way of categorising enemies is based on the effects of your attacks on them:Ģ) Stunned whenever hit with powerful attacks
More will be explained in details in their own sections.Īll the enemies in Phoenotopia never deal contact damage unless they have no other attacks. Melee Combat is generally more effective, while Ranged Combat is generally safer. The first weapon you obtain is a basic Wooden Bat, with 3 attacks available:Īfter reaching the second region (Atai), you are highly recommended to purchase a Civilian Crossbow, with 2 attacks available:
I will still referring to the controls by the actions to minimise confusion, don’t worry. (It is the same as the default scheme on Nintendo Switch, but with the LT/LB swapped) Let’s go over the basics real quick before beginning the actual guide. I do love the combat, obviously, but the main reason that this guide exists is because I want to introduce to more people the way I enjoy combat, and to hopefully turn their experience more enjoyable with or without the challenges from combat! Rather, not everybody enjoys it equally, which is perfectly understandable. Being perhaps the biggest challenges, I am here to explain how you can overcome them much more easily.Ī quick disclaimer – Just because people are vocal about it, doesn’t necessarily mean the combat in Phoenotopia poorly designed. If you would scroll to look at the negative reviews, this is probably the only thing people don’t like about this game. The combat is, undoubtedly, the most misunderstood aspect of Phoenotopia.
– Wait for some feedbacks from my favourite people – Proof-read the entire 2000 words essays to re-word probably everything more clearly and concisely